![]() ![]() Although the Ballistic Knife has a much higher stabbing strength in Zombies, most players think this weapon is not useful due to its low ammo count, rate of fire, and damage. The player is able to pick up knives after being stuck into zombies plus it allows for faster knifing and movement speed, as well as more damage per stab (one stab up to about round five without the Sickle or Bowie Knife). The Ballistic Knife is available through the Mystery Box for 950 points. In Sticks and Stones, the Ballistic Knife is used as the secondary weapon and cannot be replaced. In order to win, the final kill must be made by firing the knife, not by stabbing with it. ![]() In Gun Game, it is used as tier 20 and the final weapon to be used. The Ballistic Knife also appears in the Wager Match modes Gun Game, Sharpshooter, and Sticks and Stones. It isn't common to see the Ballistic Knife used purely as a secondary weapon to another class. It must be noted that, while the sound of the Ballistic Knife firing is very quiet, it will cause the user to appear as a red dot on radar, which can be very detrimental if using the Ballistic Knife aggressively and often.ĭue to the Ballistic Knife having two different ways with which it can kill enemies, it is a versatile and common weapon to use on melee-only playstyles, in conjunction with the Tomahawk, to maximize melee prowess as well as give players an extended reach when necessary. Like the Tomahawk or Throwing Knife, fired knifes from the Ballistic Knife can be picked up and re-used. Scavenger Pro gives an extra knife in reserve. The Ballistic Knife come with two knifes, one already loaded and one in reserve. A reload cancel that fast allows users to fire the ballistic knife much more quickly than intended, especially if using Sleight of Hand, although the reload cancel is so fast that one who masters the reload cancel might not have the need for Sleight of Hand in the first place. The Ballistic Knife reloads extremely quickly, with a 1.5 second reload animation, with the Reload Cancel being a swift 0.4 seconds. There is no iron sights to speak of, nor need to aim down the sight. Apart from the first switch to the Ballistic Knife, the Ballistic Knife uses quick drop and quick raise, much like the Handguns do, and the Ballistic Knife allows users to move at 100% of the base speed when deployed. The Ballistic Knife has superb handling qualities. This rate of fire can be increased if using Sleight of Hand due to Sleight of Hand speeding up the reload of the Ballistic Knife. The Ballistic Knife is capable of firing at 27 RPM. It is a single shot weapon, so it must be reloaded after it is fired. The Ballistic Knife fired projectile rate of fire is slow. This means that the user must not only adjust their aim to where they think the enemy will go when the projectile is in flight, instead of just where the enemy is at the current moment, but also adjust their aim to compensate for the projectile gradually falling as it is in flight, lest it hit the ground before it hits an enemy. The fired projectile is not a hitscan weapon, instead following a slow, parabolic arc. The fired projectile has no body multipliers, leaving no reason to aim for the head other than for challenge or humiliating enemies. ![]() The fired projectile, if it hits a target, deals a flat 250 damage, regardless of range to the target, killing the target instantly. The melee attack of the Ballistic Knife functions like the regular melee attack, except that the attack interval of the Ballistic Knife's melee attack is faster, making the user more adept at using their melee attack. The Ballistic Knife can either be used as a more effective melee attack, or used to shoot a projectile. The Ballistic Knife is a secondary weapon. In the mission " Numbers", there is an unusable Ballistic Knife in the room where Clarke keeps his weapons. ![]()
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